Science Career Path

This one starts of slow, but as you progress it becomes much easier. The hard part is getting handiness up while juggling gardening. Not a task to be taken lightly. Handiness is the one skill where I actually recommend reading the skill books, simply because upgrading takes so long at the lower levels. Once you get to a higher point, things upgrade faster and you can really get into upgrading things around the house, there are many, but I tend not to upgrade unless it proves to be very beneficial (i.e. improve cooking on stove), since it almost always earns you nothing in return.

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  • For all careers MOOD is always factored into performance!
  • Items in bold have changed from previous week (pay increases by default so it is not bolded as to highlight major changes only)

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  1. There is a chance you will get to take home a leftover item on any given workday
  2. There is a chance your sim will be singed, giving a negative moodlet
  3. If an opportunity arises to help co-worker results may give positive or negative moodlets

Work Options

  • Work Hard
  • Relax in Specimen Closet
  • Meet Fellow Scientists
  • Geek Out With Fellow Scientists
  • Assist Boss with Research
  • Do Independent Experiment

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Level 1 – Test Subject

  • Hours 9-2:30 pm
  • MTWTF–
  • Gardening

Level 2 – Lab Technician

  • Hours 7-2:30 pm
  • MTWTF–
  • Gardening

Level 3 – Useless Contraption Inventor

  • Hours 9-2:30 pm
  • MTWTF–
  • Gardening + Handiness

Level 4 – Fertilizer Analyst

  • 97/HR
  • Hours 9-2:00 pm
  • MT-TF–
  • Gardening + Handiness

Level 5 – Carnivorous Plant Tender

  • 117/HR
  • Hours 9-2:00 pm
  • MT-TF–
  • Gardening + Handiness

Level 6 – Automatic Ecosystem Tweaker

  • 140/HR
  • Hours 9-2:00 pm
  • MT-TF–
  • Gardening + Handiness + Fishing

Level 7 – Genetic Resequencer

  • 187/HR
  • Hours 9-1:30 pm
  • MT-TF–
  • Gardening + Handiness + Fishing

Level 8 – Top Secret Researcher

  • 224/HR (2,244)
  • Hours 9-1:30 pm
  • MT-TF–
  • Gardening + Handiness + Fishing

Level 9 – Creature-Robot Cross Breeder

  • 269/HR (2,688)
  • Hours 9-1:30 pm
  • MT–F–
  • Gardening + Handiness + Fishing

Level 10 – Mad Scientist

  • ◊ can perform experiments (see below)
  • sim wears lab coat and goggles
  • 404/HR (3,228)
  • Hours 9-1:30 pm
  • MT–F–
  • Gardening + Handiness + Fishing

RAISES

  • 40/HR

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You may perform experiments on a variety of objects. You will either get a positive or negative result as listed below:

Positive:

  • Object gives better environment rating
  • Object gets random upgrade benefit
  • Object plays music to sims in the same room
  • Object gives positive moodlets to sims in the same room:
    Attractive, Beautiful Vista, Cheered Up, Comforted, Feeling Lucky, New Car Smell, New Stuff, Oddly Powerful, Tranquil, Warmed

Negative:

  • Object disappears permanently!
  • Object ignites and burns
  • Object breaks
  • Object electrocutes Sims who attempt to use it
  • Object gives negative moodlets to sims in same room:
    Buzz Crash, Disgusted, Horrified, Offended, Stir Crazy, Tastes Like Fridge, Upset