Science Career Path

This one starts of slow, but as you progress it becomes much easier. The hard part is getting handiness up while juggling gardening. Not a task to be taken lightly. Handiness is the one skill where I actually recommend reading the skill books, simply because upgrading takes so long at the lower levels. Once you get to a higher point, things upgrade faster and you can really get into upgrading things around the house, there are many, but I tend not to upgrade unless it proves to be very beneficial (i.e. improve cooking on stove), since it almost always earns you nothing in return.

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  • For all careers MOOD is always factored into performance!
  • Items in bold have changed from previous week (pay increases by default so it is not bolded as to highlight major changes only)

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  1. There is a chance you will get to take home a leftover item on any given workday
  2. There is a chance your sim will be singed, giving a negative moodlet
  3. If an opportunity arises to help co-worker results may give positive or negative moodlets

Work Options

  • Work Hard
  • Relax in Specimen Closet
  • Meet Fellow Scientists
  • Geek Out With Fellow Scientists
  • Assist Boss with Research
  • Do Independent Experiment

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Level 1 – Test Subject

  • Hours 9-2:30 pm
  • MTWTF–
  • Gardening

Level 2 – Lab Technician

  • Hours 7-2:30 pm
  • MTWTF–
  • Gardening

Level 3 – Useless Contraption Inventor

  • Hours 9-2:30 pm
  • MTWTF–
  • Gardening + Handiness

Level 4 – Fertilizer Analyst

  • 97/HR
  • Hours 9-2:00 pm
  • MT-TF–
  • Gardening + Handiness

Level 5 – Carnivorous Plant Tender

  • 117/HR
  • Hours 9-2:00 pm
  • MT-TF–
  • Gardening + Handiness

Level 6 – Automatic Ecosystem Tweaker

  • 140/HR
  • Hours 9-2:00 pm
  • MT-TF–
  • Gardening + Handiness + Fishing

Level 7 – Genetic Resequencer

  • 187/HR
  • Hours 9-1:30 pm
  • MT-TF–
  • Gardening + Handiness + Fishing

Level 8 – Top Secret Researcher

  • 224/HR (2,244)
  • Hours 9-1:30 pm
  • MT-TF–
  • Gardening + Handiness + Fishing

Level 9 – Creature-Robot Cross Breeder

  • 269/HR (2,688)
  • Hours 9-1:30 pm
  • MT–F–
  • Gardening + Handiness + Fishing

Level 10 – Mad Scientist

  • ◊ can perform experiments (see below)
  • sim wears lab coat and goggles
  • 404/HR (3,228)
  • Hours 9-1:30 pm
  • MT–F–
  • Gardening + Handiness + Fishing

RAISES

  • 40/HR

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You may perform experiments on a variety of objects. You will either get a positive or negative result as listed below:

Positive:

  • Object gives better environment rating
  • Object gets random upgrade benefit
  • Object plays music to sims in the same room
  • Object gives positive moodlets to sims in the same room:
    Attractive, Beautiful Vista, Cheered Up, Comforted, Feeling Lucky, New Car Smell, New Stuff, Oddly Powerful, Tranquil, Warmed

Negative:

  • Object disappears permanently!
  • Object ignites and burns
  • Object breaks
  • Object electrocutes Sims who attempt to use it
  • Object gives negative moodlets to sims in same room:
    Buzz Crash, Disgusted, Horrified, Offended, Stir Crazy, Tastes Like Fridge, Upset

Military Career Path

Stand up straight, tuck your shirt in, salute your shorts, and lace yer boots cuz you just joined the military! Okay now that the cheesiness is out of the way we can get back on track….left, left,…….. ah you know the drill…..Ahh, i can’t escape the puns. Okay for real here is the rundown of the military path. It’s pretty awesome actually and by the end you’ll be on easy street, able to work only one day a week. Yup, just one!, the rest of your days you can relax or take up a hobby if you’d like.

  • For all careers MOOD is always factored into performance!
  • Items in bold have changed from previous week (pay increases by default so it is not bolded as to highlight major changes only)

Level 1 – Latrine Cleaner

  • Hours 7-2:00 pm
  • M-W-F–
  • Athletic

Level 2 – Mess Hall Server

  • Hours 7-2:00 pm
  • M-W-F–
  • Athletic + Handiness

Level 3 – Grunt

  • Hours 7-2:00 pm
  • M-W-F–
  • Athletic + Handiness

Level 4 – Squad Leader

  • Hours 7-2:00 pm
  • M-W-F–
  • Athletic + Handiness + Boss

Level 5 – Flight Officer

  • 122/HR
  • Hours 7-2:00 pm
  • M-W-F–
  • Athletic + Handiness + Boss

Level 6 – Wingman

  • 159/HR
  • Hours 7-1:00 pm
  • M-W-F–
  • Athletic + Handiness + Boss

Level 7 – Fighter Pilot

  • 181/HR
  • Hours 7-1:00 pm
  • M-W-F–
  • Athletic + Handiness + Boss

Level 8 – Squadron Leader

  • 206/HR
  • Hours 7-1:00 pm
  • M-W-F–
  • Athletic + Handiness + Boss

Level 9 – Top Gun

  • 279/HR (2,472)
  • Hours 7-12:00 pm
  • M-W-F–
  • Athletic + Handiness + Boss

Level 10 – Astronaut

  • ◊ Astronaut Suit
  • 348/HR (3,348)
  • 7am – 1 am
  • M——
  • Athletic + Handiness + Boss

RAISES

  • 33/HR

Note: At one day per week you’ll be much further behind in terms of hourly pay. The trick I used was to have a sim with the  workaholic trait raise their bar up most of the way by working at home. Then when you do get to work you can hopefully get a raise while at work, and possibly get two raises in a single day!

Also your single shift is 18-hours long, so rest up!