This one starts of slow, but as you progress it becomes much easier. The hard part is getting handiness up while juggling gardening. Not a task to be taken lightly. Handiness is the one skill where I actually recommend reading the skill books, simply because upgrading takes so long at the lower levels. Once you get to a higher point, things upgrade faster and you can really get into upgrading things around the house, there are many, but I tend not to upgrade unless it proves to be very beneficial (i.e. improve cooking on stove), since it almost always earns you nothing in return.
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- For all careers MOOD is always factored into performance!
- Items in bold have changed from previous week (pay increases by default so it is not bolded as to highlight major changes only)
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- There is a chance you will get to take home a leftover item on any given workday
- There is a chance your sim will be singed, giving a negative moodlet
- If an opportunity arises to help co-worker results may give positive or negative moodlets
Work Options
- Work Hard
- Relax in Specimen Closet
- Meet Fellow Scientists
- Geek Out With Fellow Scientists
- Assist Boss with Research
- Do Independent Experiment
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Level 1 – Test Subject
- Hours 9-2:30 pm
- MTWTF–
- Gardening
Level 2 – Lab Technician
- Hours 7-2:30 pm
- MTWTF–
- Gardening
Level 3 – Useless Contraption Inventor
- Hours 9-2:30 pm
- MTWTF–
- Gardening + Handiness
Level 4 – Fertilizer Analyst
- 97/HR
- Hours 9-2:00 pm
- MT-TF–
- Gardening + Handiness
Level 5 – Carnivorous Plant Tender
- 117/HR
- Hours 9-2:00 pm
- MT-TF–
- Gardening + Handiness
Level 6 – Automatic Ecosystem Tweaker
- 140/HR
- Hours 9-2:00 pm
- MT-TF–
- Gardening + Handiness + Fishing
Level 7 – Genetic Resequencer
- 187/HR
- Hours 9-1:30 pm
- MT-TF–
- Gardening + Handiness + Fishing
Level 8 – Top Secret Researcher
- 224/HR (2,244)
- Hours 9-1:30 pm
- MT-TF–
- Gardening + Handiness + Fishing
Level 9 – Creature-Robot Cross Breeder
- 269/HR (2,688)
- Hours 9-1:30 pm
- MT–F–
- Gardening + Handiness + Fishing
Level 10 – Mad Scientist
- ◊ can perform experiments (see below)
- ◊ sim wears lab coat and goggles
- 404/HR (3,228)
- Hours 9-1:30 pm
- MT–F–
- Gardening + Handiness + Fishing
RAISES
- 40/HR
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◊ You may perform experiments on a variety of objects. You will either get a positive or negative result as listed below:
Positive:
- Object gives better environment rating
- Object gets random upgrade benefit
- Object plays music to sims in the same room
- Object gives positive moodlets to sims in the same room:
Attractive, Beautiful Vista, Cheered Up, Comforted, Feeling Lucky, New Car Smell, New Stuff, Oddly Powerful, Tranquil, Warmed
Negative:
- Object disappears permanently!
- Object ignites and burns
- Object breaks
- Object electrocutes Sims who attempt to use it
- Object gives negative moodlets to sims in same room:
Buzz Crash, Disgusted, Horrified, Offended, Stir Crazy, Tastes Like Fridge, Upset